AoeStats
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Black Forest

510223798Analyzed
3v3 RM · 9h ago on Sep 30, 2026· 36m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
788
+13
🇦🇷 Maya · Argentina
746
+15
🇦🇷 Magyars · Argentina
645
+18
🇲🇽 Byzantines · Mexico
762
-17
🇧🇷 Goths · Brazil
712
-15
🇩🇪 Khmer · Germany
687
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 810 13:45 19:51 31:37 ⛏ Fast Castle
19 703 15:42 19:35 — ⛏ Fast Castle
18 652 13:11 18:31 — ⛏ Fast Castle
13 479 12:40 16:43 30:19 ⛏ Fast Castle
12 422 12:02 24:43 35:20 ⛏ Fast Castle
11 412 15:41 29:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,360 9,077 5,915 2,150 30,502 34,258
10,550 12,615 4,825 975 28,965 34,852
10,400 9,705 3,495 1,050 24,650 27,133
9,265 6,555 3,325 2,150 21,295 24,247
8,075 7,816 3,250 1,600 20,741 23,401
6,050 6,027 1,050 1,170 14,297 20,111
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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