AoeStats
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Lombardia

510133787Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 52m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Byzantines · Sweden
853
+11
🇳🇴 Ethiopians · Norway
726
+16
🇪🇸 Burgundians · Spain
833
-17
🇪🇸 Britons · Spain
631
-10
Player eAPM Actions Feudal Castle Imperial Opening
44 2,285 12:00 20:39 33:49 ⛏ Fast Castle
37 1,913 13:12 25:00 33:33 ⚔ Scout Rush
15 800 13:38 22:19 38:31 ⛏ Fast Castle
12 630 10:58 27:07 45:33

Resources

Player Food Wood Gold Stone Spent Collected
19,455 10,285 13,530 2,430 45,700 51,980
15,190 14,005 11,935 2,245 43,375 47,598
12,815 9,926 7,285 1,500 31,526 32,850
7,085 8,883 6,275 2,655 24,898 26,355
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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