AoeStats
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Arabia

508532279Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 20m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Random · Peru
1437
+12
🇪🇸 Persians · Spain
1344
+16
🇲🇽 Ethiopians · Mexico
1313
+17
🇵🇪 Magyars · Peru
1394
-16
🇭🇺 Maya · Hungary
1387
-17
🇵🇪 Burmese · Peru
1270
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 967 8:50 — — ⚔ Archer Rush
41 849 10:12 15:33 — ⛏ Fast Castle
37 771 9:18 — — ⚔ Archer Rush
35 737 8:42 19:13 — ⚔ Scout Rush
34 705 9:36 — — ⚔ Scout Rush
23 472 9:22 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,505 3,390 625 100 8,620 8,581
4,865 2,937 250 0 8,052 9,092
2,650 3,550 1,585 0 7,785 8,937
2,990 2,936 790 0 6,716 8,605
2,735 2,482 995 125 6,337 7,069
3,615 2,351 350 0 6,316 7,688
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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