AoeStats
← T-REXX | PATRICK

Arena

508458150Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 59m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Tupi · Peru
1423
+7
🇪🇸 Teutons · Spain
1309
+10
🇦🇷 Vietnamese · Argentina
1105
+18
🇦🇷 Persians · Argentina
1079
+19
🇮🇳 Malay · India
1233
-17
1171
-13
🇨🇳 Goths · China
1171
-13
🇹🇼 Poles · Taiwan
1118
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 3,034 11:38 16:33 32:18 ⛏ Fast Castle
42 2,482 8:56 25:48 41:43 ⚔ Towers FC
38 2,267 11:16 15:06 29:22 ⛏ Fast Castle
36 2,152 10:39 14:58 33:09 ⛏ Fast Castle
34 2,002 11:42 15:03 39:00 ⛏ Fast Castle
27 1,614 10:35 20:27 28:58 ⛏ Fast Castle
26 1,563 9:01 35:23 51:06
20 1,196 10:51 17:45 32:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,905 16,605 24,535 2,250 89,295 106,144
40,885 16,570 16,170 3,500 77,125 87,940
31,930 17,245 19,470 5,825 74,470 89,944
30,680 22,790 15,865 3,365 72,700 77,806
35,690 17,515 17,240 1,685 72,130 83,126
26,325 23,855 13,335 2,130 65,645 71,289
24,720 16,518 5,700 1,950 48,888 52,753
15,125 15,341 7,580 2,005 40,051 51,770
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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