AoeStats
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Nomad

509722613Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 76m 56s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
339
+7
🇺🇸 Britons · United States
277
+9
🇸🇪 Lithuanians · Sweden
124
-8
🇸🇪 Franks · Sweden
124
-8
Player eAPM Actions Feudal Castle Imperial Opening
15 1,140 19:26 31:59 64:45 ⛏ Fast Castle
9 712 14:40 28:24 42:29 ⛏ Fish Boom
8 616 15:54 28:05 47:00 ⚔ Towers into Scouts
7 525 16:25 35:05 63:23 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
17,575 22,125 13,205 3,300 56,205 63,348
16,440 10,120 11,200 3,590 41,350 67,101
15,865 7,866 9,910 2,800 36,441 37,363
8,315 4,475 5,550 200 18,540 20,445
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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