AoeStats
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MegaRandom

509714402Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 40m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
313
+8
🇺🇸 Teutons · United States
309
+8
🇸🇪 Khmer · Sweden
132
-8
🇸🇪 Franks · Sweden
132
-8
Player eAPM Actions Feudal Castle Imperial Opening
13 517 10:22 24:18 — ⛏ Fast Castle
10 385 10:57 17:43 34:02
9 368 10:09 26:55 —
8 305 10:17 24:42 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,115 9,175 5,015 1,255 25,560 30,109
7,470 8,090 2,495 3,040 21,095 25,467
8,120 5,044 3,285 1,725 18,174 19,328
6,150 3,600 2,080 970 12,800 16,503
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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