AoeStats
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MegaRandom

509699320Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 61m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Huns · Chile
454
+4
🇺🇸 Wu · United States
419
+4
🇸🇪 Khmer · Sweden
108
-4
🇸🇪 Franks · Sweden
108
-4
Player eAPM Actions Feudal Castle Imperial Opening
17 1,065 11:22 22:24 44:04 ⛏ Fast Castle
14 859 11:54 28:17 34:36 ◆ FC into Fast Imp
12 731 11:40 29:48 38:18
8 496 11:32 24:07 42:08

Resources

Player Food Wood Gold Stone Spent Collected
25,370 20,535 16,590 2,840 65,335 91,174
12,925 13,780 10,300 3,330 40,335 51,207
12,075 10,300 10,290 3,475 36,140 39,993
11,580 4,155 5,030 1,495 22,260 26,414
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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