AoeStats
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Lombardia

510194270Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 33m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
920
+18
🇧🇷 Lithuanians · Brazil
882
+20
🇦🇷 Burgundians · Argentina
967
-19
🇦🇷 Armenians · Argentina
964
-19
Player eAPM Actions Feudal Castle Imperial Opening
61 2,064 10:18 21:41 — ⚔ Archer Rush
30 999 10:43 15:09 — ⛏ Fast Castle
20 663 11:30 22:38 — ⛏ Fast Castle
17 582 10:58 19:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,955 6,080 2,970 925 19,930 20,454
9,375 5,549 2,520 1,875 19,319 21,680
6,095 7,629 3,900 100 17,724 21,006
8,290 5,478 2,110 340 16,218 18,912
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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