AoeStats
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Oasis

509794841Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 58m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Vikings · United Kingdom
974
+15
🇦🇷 Mongols · Argentina
951
+16
🇦🇷 Britons · Argentina
948
+16
🇨🇱 Maya · Chile
961
-15
🇨🇱 Khmer · Chile
961
-16
946
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 2,416 9:31 23:31 35:10 ⚔ Scout Rush
38 2,211 9:48 17:11 29:10 ⛏ Fast Castle
26 1,498 11:16 21:08 28:01 ⛏ Fast Castle
23 1,342 11:03 20:56 40:21
22 1,280 11:27 20:15 33:52 ⛏ Fast Castle
21 1,217 10:21 18:43 34:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,425 32,908 24,975 7,500 94,808 103,154
27,055 31,790 14,715 4,135 77,695 86,038
35,050 19,285 9,890 1,810 66,035 82,579
22,855 21,425 14,235 2,900 61,415 66,815
21,570 20,334 14,890 1,410 58,204 60,110
14,625 18,860 14,875 3,715 52,075 62,340
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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