AoeStats
← Predatory Shadow

Lombardia

509787667Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 59m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Lithuanians · Chile
958
+16
🇨🇱 Teutons · Chile
942
+18
🇦🇷 Portuguese · Argentina
968
-17
🇦🇷 Wei · Argentina
965
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 2,573 10:52 19:50 38:12 ⛏ Fast Castle
33 1,952 11:41 22:03 46:33 ⚔ Archer Rush
19 1,145 11:05 19:30 38:20 ⛏ Fast Castle
18 1,072 10:51 20:30 35:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,995 27,558 21,935 3,250 81,738 86,728
30,120 27,043 17,755 3,760 78,678 88,019
25,975 21,400 10,105 3,155 60,635 67,853
22,800 18,595 8,570 2,845 52,810 57,290
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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