AoeStats
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Black Forest

509700913Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 44m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
1049
+14
🇹🇷 Celts · Türkiye
1025
+14
🇸🇪 Burgundians · Sweden
1024
+15
🇦🇷 Mongols · Argentina
1005
-15
🇦🇷 Byzantines · Argentina
997
-14
🇦🇷 Italians · Argentina
994
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,431 12:13 26:30 — ⚔ Archers into Fish Boom
31 1,360 14:08 22:04 34:52 ⛏ Fish Boom FC
23 1,014 11:27 15:02 35:03 ⛏ Fast Castle
22 959 13:12 24:35 37:49 ⚔ M@A FC
17 759 8:56 23:22 30:54 ⛏ Fish Boom FC
16 700 12:13 19:14 31:48 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,130 24,964 12,600 3,720 62,414 70,578
24,095 16,250 11,280 3,020 54,645 68,948
28,970 11,385 9,430 3,450 53,235 68,909
13,915 9,815 5,840 4,245 33,815 37,399
14,695 8,489 5,805 940 29,929 33,661
6,390 6,438 1,760 630 15,218 15,365
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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