AoeStats
← 体制少妇白洁

Baltic

510556117Analyzed
4v4 RM · 23h ago on Oct 1, 2026· 39m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Franks · Hong Kong SAR China
1508
+7
🇨🇳 Tupi · China
1375
+11
🇨🇳 Italians · China
1179
+18
🇨🇴 Celts · Colombia
1310
-15
🇨🇳 Koreans · China
1257
-13
🇸🇰 Lithuanians · Slovakia
1253
-12
🇸🇰 Spanish · Slovakia
1252
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 1,662 9:53 23:26 37:18 ⚔ Archers into Skirms
41 1,619 11:26 15:29 32:18 ⛏ Fish Boom FC
41 1,633 10:23 22:53 38:55 ⛏ Fish Boom into Fire Galleys FC
38 1,496 11:36 19:52 38:03 ⛏ Fish Boom into Galleys FC
37 1,458 9:25 21:20 36:25 ⚔ Archer Rush
32 1,284 10:30 20:34 33:01 ⛏ Fish Boom into Galleys FC
31 1,242 9:25 20:14 — ⚔ Scout Rush
17 679 10:28 20:07 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,190 17,544 12,975 1,700 44,409 48,480
16,645 12,060 7,385 3,600 39,690 42,934
9,800 22,205 5,985 1,500 39,490 54,747
15,575 12,261 6,480 3,110 37,426 42,986
12,415 11,455 3,225 1,815 28,910 33,172
14,600 7,367 5,280 1,555 28,802 34,731
12,615 7,500 4,320 200 24,635 28,814
4,150 4,277 810 200 9,437 10,482
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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