AoeStats
← 体制少妇白洁

Arena

508886992Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 43m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Romans · China
1656
+11
🇭🇰 Mongols · Hong Kong SAR China
1482
+18
🇨🇳 Italians · China
1398
+21
🇨🇳 Sicilians · China
1571
-20
🇧🇷 Saracens · Brazil
1532
-18
1491
-17
🇨🇳 Khmer · China
1476
-16
Player eAPM Actions Feudal Castle Imperial Opening
65 2,802 10:23 14:27 26:49 ⛏ Fast Castle
53 2,273 9:58 14:00 26:52 ⛏ Fast Castle
49 2,113 10:14 14:08 28:42 ⛏ Fast Castle
46 1,964 10:26 14:06 26:37 ⛏ Fast Castle
42 1,799 10:27 14:10 27:34 ⛏ Fast Castle
40 1,705 10:26 14:37 30:01 ⚔ Scouts FC
38 1,644 11:03 14:36 28:56 ⛏ Fast Castle
34 1,456 9:40 12:38 26:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,420 27,345 10,370 2,910 68,045 72,703
33,365 17,630 13,115 1,625 65,735 70,480
19,320 22,830 17,155 3,650 62,955 71,496
21,650 24,933 14,000 2,250 62,833 70,177
18,385 21,030 15,835 6,200 61,450 64,827
25,675 19,140 13,060 3,555 61,430 65,047
25,700 12,850 14,250 4,305 57,105 60,001
30,665 11,265 13,600 850 56,380 61,641
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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