AoeStats
← 体制少妇白洁

Oasis

508881017Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 2m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1722
+8
🇨🇳 Malay · China
1591
+12
🇲🇽 Gurjaras · Mexico
1588
+12
🇨🇳 Goths · China
1498
+16
🇨🇳 Malians · China
1701
-19
🇭🇰 Lithuanians · Hong Kong SAR China
1512
-12
🇨🇳 Shu · China
1422
-9
Player eAPM Actions Feudal Castle Imperial Opening
82 212 — — —
75 192 — — —
75 194 — — —
72 185 — — —
66 169 — — —
65 167 — — —
52 133 — — —
52 135 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 0 0 0 500 422
400 100 0 0 500 365
500 0 0 0 500 372
300 100 0 0 400 325
300 100 0 0 400 334
200 100 0 0 300 224
200 0 0 0 200 225
200 0 0 0 200 163
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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