AoeStats
← 体制少妇白洁

Arena

507743889Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 35m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Lithuanians · Hong Kong SAR China
1516
+12
🇨🇳 Bohemians · China
1467
+14
🇨🇳 Celts · China
1373
+18
🇭🇰 Turks · Hong Kong SAR China
1458
-17
🇭🇰 Poles · Hong Kong SAR China
1429
-16
🇮🇳 Shu · India
1419
-16
🇫🇷 Tatars · France
1400
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 1,714 8:29 21:20 26:51 ⚔ Towers FC into Fast Imp
48 1,696 11:04 15:06 30:13 ⚔ Scouts FC
43 1,512 12:47 16:25 30:37 ⛏ Fast Castle
43 1,509 10:53 14:07 28:20 ⛏ Fast Castle
37 1,312 10:32 14:07 28:20 ⛏ Fast Castle
32 1,122 9:28 14:23 29:46 ⛏ Fast Castle
29 1,009 10:23 21:39 31:55 ⛏ Fast Castle
25 874 10:06 13:42 28:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,400 11,630 8,335 3,000 50,365 57,511
19,265 19,810 8,195 2,300 49,570 53,455
21,115 10,455 8,820 3,650 44,040 47,159
19,040 10,445 11,885 1,025 42,395 45,499
13,550 14,095 9,925 950 38,520 41,742
15,710 11,730 3,070 2,250 32,760 39,389
7,725 5,226 4,115 2,130 19,196 20,841
6,300 5,290 2,885 1,695 16,170 17,012
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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