AoeStats
← 体制少妇白洁

Arena

507523664Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 78m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Bulgarians · Australia
1561
+11
🇭🇰 Bengalis · Hong Kong SAR China
1528
+13
🇨🇳 Britons · China
1473
+15
🇨🇳 Shu · China
1428
+17
🇫🇷 Malians · France
1502
-16
🇨🇿 Burgundians · Czechia
1452
-14
🇹🇼 Gurjaras · Taiwan
1443
-14
🇫🇷 Cumans · France
1410
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 4,332 10:10 14:06 28:30 ⛏ Fast Castle
51 3,995 10:54 14:26 40:44 ⛏ Fast Castle
47 3,682 10:32 14:18 27:34 ⛏ Fast Castle
37 2,931 11:23 15:39 30:09 ⚔ Scout Rush
35 2,735 10:26 14:59 34:40 ⛏ Fast Castle
33 2,578 10:35 14:55 28:51 ⛏ Fast Castle
33 2,583 9:04 25:29 29:35 ⚔ Towers FC into Fast Imp
30 2,355 10:20 14:44 48:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
91,365 31,200 39,320 6,095 167,980 175,039
77,360 24,205 58,770 2,065 162,400 178,371
71,240 41,370 41,590 3,000 157,200 185,859
57,865 52,435 22,415 6,700 139,415 146,943
42,155 44,729 21,065 7,100 115,049 134,229
38,645 61,918 12,455 2,025 115,043 131,552
36,790 33,969 8,190 2,890 81,839 102,100
33,280 26,788 15,215 3,120 78,403 84,693
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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