AoeStats
← 体制少妇白洁

MegaRandom

507519765Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 23m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Aztecs · Hong Kong SAR China
1518
+10
🇨🇳 Magyars · China
1461
+12
🇨🇳 Bengalis · China
1414
+14
🇨🇳 Wei · China
1335
+18
🇪🇨 Gurjaras · Ecuador
1428
-16
🇺🇸 Ethiopians · United States
1371
-13
🇺🇾 Mongols · Uruguay
1355
-13
🇬🇷 Maya · Greece
1345
-12
Player eAPM Actions Feudal Castle Imperial Opening
60 1,391 8:04 20:18 — ⚔ Scout Rush
58 1,335 10:03 14:01 — ⛏ Fast Castle
54 1,244 8:22 21:55 — ⚔ Drush into Archers
44 1,016 9:38 16:16 — ⚔ Fish Boom into Archers
41 949 8:25 18:10 — ⚔ Fish Boom into Scouts
40 931 8:51 — — ⚔ Fish Boom into Scouts
38 883 7:51 — — ⚔ Archer Rush
20 469 9:49 17:30 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
6,025 6,237 750 200 13,212 13,898
5,785 3,805 3,175 200 12,965 13,035
5,715 4,165 1,305 750 11,935 12,077
4,400 4,231 2,475 200 11,306 12,713
4,575 4,108 2,295 185 11,163 11,592
3,710 3,966 2,050 125 9,851 11,314
4,060 5,468 0 125 9,653 10,139
4,280 3,752 200 340 8,572 9,294
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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