AoeStats
← 体制少妇白洁

Highland

506863184Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 23m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Franks · Hong Kong SAR China
1507
+11
🇨🇳 Wei · China
1406
+15
🇨🇳 Jurchens · China
1387
+15
🇨🇳 Mongols · China
1313
+18
🇩🇪 Bengalis · Germany
1422
-17
🇨🇳 Bulgarians · China
1383
-15
🇷🇺 Vietnamese · Russia
1355
-14
🇬🇧 Wu · United Kingdom
1340
-13
Player eAPM Actions Feudal Castle Imperial Opening
93 2,159 11:34 20:10 — ⚔ Fish Boom into Scouts
56 1,293 10:39 19:34 — ⚔ Fish Boom into M@A FC
49 1,132 9:31 18:39 — ⛏ Fish Boom FC into Fire Galleys
48 1,122 10:27 15:18 — ⛏ Fish Boom FC
42 976 8:02 21:24 — ⚔ Scout Rush
35 812 10:36 16:26 — ⛏ Fast Castle
31 730 10:47 — — ⚔ Galley Rush
20 454 10:52 15:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,595 4,791 2,270 100 13,756 13,923
4,100 5,933 1,710 355 12,098 13,282
5,310 4,924 1,400 0 11,634 11,941
6,460 3,635 500 200 10,795 11,005
5,340 3,428 760 655 10,183 10,110
3,390 4,561 980 0 8,931 10,369
3,550 3,999 615 100 8,264 8,302
3,975 2,286 630 275 7,166 8,140
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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