AoeStats
← 体制少妇白洁

Arabia

506855456Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 15m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1425
+17
🇨🇳 Tatars · China
1412
+17
🇨🇳 Franks · China
1411
+17
🇨🇳 Georgians · China
1363
+19
🇭🇰 Ethiopians · Hong Kong SAR China
1550
-21
🇨🇳 Vietnamese · China
1441
-18
🇨🇳 Lithuanians · China
1420
-17
🇨🇳 Magyars · China
1340
-14
Player eAPM Actions Feudal Castle Imperial Opening
73 1,138 8:29 — — ⚔ Scout Rush
54 847 8:39 — — ⚔ Archer Rush
50 777 10:39 — — ⚔ Archer Rush
50 774 10:53 — — ⚔ Scout Rush
42 653 9:32 — — ⚔ Archer Rush
41 640 8:46 — — ⚔ Archer Rush
37 570 8:51 — — ⚔ Scout Rush
20 306 9:33 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,100 2,597 1,270 0 5,967 6,063
3,120 2,242 50 0 5,412 5,558
2,000 2,170 955 0 5,125 5,528
2,235 2,128 685 0 5,048 5,454
3,045 1,832 75 30 4,982 5,279
3,160 1,769 50 0 4,979 5,334
2,085 1,632 320 130 4,167 4,631
2,265 1,421 50 0 3,736 3,973
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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