AoeStats
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African Clearing

506638505Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 33m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Chinese · Hong Kong SAR China
1546
+12
🇨🇳 Berbers · China
1441
+16
🇨🇳 Spanish · China
1423
+17
🇨🇳 Magyars · China
1399
+18
🇫🇮 Mongols · Finland
1496
-18
🇧🇷 Turks · Brazil
1440
-15
🇫🇮 Huns · Finland
1429
-15
🇩🇪 Jurchens · Germany
1422
-15
Player eAPM Actions Feudal Castle Imperial Opening
63 2,134 12:11 26:18 — ⚔ Scout Rush
53 1,791 10:46 21:09 — ⚔ Scout Rush
47 1,576 13:07 17:06 — ⛏ Fast Castle
45 1,513 14:24 23:36 —
44 1,489 12:41 17:20 — ⛏ Fast Castle
35 1,183 12:46 16:20 33:53 ⛏ Fast Castle
32 1,083 12:56 25:44 — ⚔ Scout Rush
32 1,090 12:54 17:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,125 8,872 2,400 1,800 25,197 25,709
9,720 9,265 2,595 300 21,880 22,638
8,660 7,449 3,355 360 19,824 20,111
9,885 5,081 2,780 1,050 18,796 20,670
8,050 6,774 2,915 1,050 18,789 18,679
6,840 6,306 3,795 225 17,166 17,574
8,860 5,186 1,550 855 16,451 16,278
8,080 4,774 2,020 650 15,524 15,747
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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