AoeStats
← 体制少妇白洁

African Clearing

505900359Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 23m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1473
+14
🇹🇼 Slavs · Taiwan
1411
+17
🇹🇼 Mongols · Taiwan
1409
+17
🇩🇪 Malians · Germany
1402
+17
🇭🇰 Ethiopians · Hong Kong SAR China
1520
-20
🇨🇳 Bohemians · China
1500
-19
🇨🇳 Magyars · China
1414
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 1,171 12:11 — — ⚔ Scout Rush
50 1,170 13:57 22:51 — ⚔ M@A Rush
44 1,014 13:30 17:53 — ⛏ Fast Castle
41 960 13:52 18:24 — ⛏ Fish Boom FC
34 799 12:53 17:00 — ⚔ FC into Archers
32 742 11:12 — — ⚔ Archers into Towers
30 705 12:19 18:22 — ⛏ Fast Castle
28 639 12:45 16:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,150 4,110 2,475 200 10,935 10,378
6,645 3,279 455 200 10,579 11,816
4,050 4,272 920 230 9,472 10,213
4,825 2,333 1,625 100 8,883 8,470
4,075 2,733 385 1,600 8,793 8,707
5,250 2,606 150 125 8,131 8,732
3,650 2,439 325 760 7,174 7,395
2,135 2,141 685 450 5,411 5,455
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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