AoeStats
← 体制少妇白洁

Socotra

505896866Analyzed
4v4 RM · 21d ago on Sep 11, 2026· 20m 22s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Berbers · China
1412
+18
🇩🇴 Huns · Dominican Republic
1412
+18
🇨🇳 Japanese · China
1409
+18
🇹🇼 Magyars · Taiwan
1389
+19
🇭🇰 Ethiopians · Hong Kong SAR China
1543
-23
🇨🇳 Bengalis · China
1521
-21
🇨🇳 Muisca · China
1431
-17
Player eAPM Actions Feudal Castle Imperial Opening
59 1,203 17:08 — —
55 1,121 8:55 — — ⚔ Archer Rush
54 1,109 15:07 — — ⚔ M@A into Towers
51 1,043 11:19 15:12 — ⛏ Fast Castle
50 1,012 8:54 — — ⚔ Scout Rush
49 989 9:49 — — ⚔ Skirmisher Rush
45 907 8:54 — — ⚔ Scout Rush
45 925 8:57 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,365 2,826 200 0 8,391 8,645
5,060 3,041 50 125 8,276 8,623
2,975 3,457 1,540 0 7,972 9,153
3,910 2,804 300 375 7,389 8,288
3,175 2,519 695 650 7,039 7,533
4,170 2,402 250 0 6,822 8,838
2,750 2,485 220 255 5,710 6,253
2,825 2,029 50 125 5,029 6,127
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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