AoeStats
← 体制少妇白洁

African Clearing

504035601Analyzed
4v4 RM · 28d ago on Sep 3, 2026· 54m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Vietnamese · Portugal
1465
+16
🇬🇧 Koreans · United Kingdom
1401
+19
🇦🇷 Burgundians · Argentina
1401
+19
🇭🇰 Persians · Hong Kong SAR China
1360
+21
🇭🇰 Tupi · Hong Kong SAR China
1553
-23
🇨🇳 Spanish · China
1466
-19
Player eAPM Actions Feudal Castle Imperial Opening
60 3,221 12:33 16:09 43:10 ⛏ Fast Castle
60 3,262 14:12 18:07 40:03 ⛏ Fast Castle
51 2,759 17:14 21:47 53:24 ⛏ Fast Castle
46 2,462 13:05 20:41 42:00 ⚔ Archer Rush
40 2,181 12:42 16:46 47:46 ⛏ Fast Castle
35 1,872 18:29 39:57 — ⚔ M@A into Towers FC
33 1,765 13:07 28:43 45:21 ⚔ Scouts into Towers
30 1,644 13:33 28:29 34:57 ⚔ Archers into Skirms into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
23,560 23,872 17,790 3,650 68,872 78,295
25,775 14,988 12,050 5,385 58,198 61,943
17,710 21,800 13,480 3,000 55,990 59,429
21,980 13,149 14,475 1,385 50,989 51,613
20,010 14,840 9,700 2,255 46,805 49,965
12,000 17,141 4,305 1,980 35,426 35,715
15,575 13,145 3,630 1,265 33,615 35,344
9,425 12,165 3,645 1,275 26,510 27,735
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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