AoeStats
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Coastal Forest

503117643Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 25m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Persians · Hong Kong SAR China
1568
+10
🇨🇳 Dravidians · China
1448
+15
🇨🇳 Vikings · China
1426
+16
🇨🇳 Vietnamese · China
1303
+21
🇧🇪 Berbers · Belgium
1440
-16
🇨🇳 Slavs · China
1437
-16
🇻🇳 Italians · Vietnam
1420
-15
🇳🇴 Khmer · Norway
1399
-14
Player eAPM Actions Feudal Castle Imperial Opening
68 1,750 9:10 20:11 — ⚔ Scout Rush
63 1,637 12:00 17:03 — ⛏ Fish Boom FC
55 1,415 9:01 25:09 — ⚔ Archer Rush
48 1,241 9:16 20:58 — ⚔ Scout Rush
36 939 11:55 21:33 — ⛏ Fish Boom FC
35 916 10:13 17:08 — ⛏ Fish Boom into Fire Galleys FC
34 888 9:19 23:05 — ⚔ Scout Rush
30 763 9:22 25:37 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,795 8,380 2,305 360 16,840 18,279
8,530 4,350 1,860 200 14,940 15,035
6,610 5,770 1,875 200 14,455 14,211
4,625 4,865 3,020 145 12,655 13,403
4,875 5,553 930 435 11,793 13,478
6,850 2,955 1,345 125 11,275 11,526
7,090 3,333 400 125 10,948 13,527
4,325 4,202 570 465 9,562 10,725
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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