AoeStats
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Lombardia

508143405Analyzed
3v3 RM · 13d ago on Sep 21, 2026· 49m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
868
+10
🇧🇷 Goths · Brazil
791
+13
🇲🇽 Huns · Mexico
726
+16
🇲🇽 Franks · Mexico
746
-14
🇲🇽 Hindustanis · Mexico
735
-13
🇲🇽 Britons · Mexico
705
-12
Player eAPM Actions Feudal Castle Imperial Opening
19 930 10:14 19:17 32:55 ⚔ FC into Scouts
18 864 12:24 21:02 39:11 ⛏ Fast Castle
14 681 10:56 16:21 40:19 ⛏ Fast Castle
14 695 13:53 29:35 — ⛏ Fast Castle
12 573 12:10 24:29 —
9 426 12:38 23:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,070 11,615 13,440 3,795 47,920 53,763
24,355 9,480 10,845 2,565 47,245 52,118
13,340 8,243 5,345 100 27,028 35,599
9,810 7,665 3,120 2,335 22,930 26,372
7,030 4,720 2,020 1,865 15,635 16,744
5,740 4,785 1,400 1,130 13,055 16,918
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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