AoeStats
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Arena

508134809Analyzed
3v3 RM · 12d ago on Sep 21, 2026· 82m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
770
+15
🇺🇸 Aztecs · United States
730
+16
🇨🇱 Vikings · Chile
720
+17
🇲🇽 Franks · Mexico
763
-17
🇲🇽 Armenians · Mexico
751
-16
🇲🇽 Britons · Mexico
720
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 2,691 12:01 16:41 35:01 ⛏ Fast Castle
24 1,979 11:57 20:52 58:31 ⛏ Fast Castle
24 1,971 9:39 16:04 60:28 ⛏ Fast Castle
15 1,269 12:37 25:40 37:55
14 1,176 18:10 30:35 48:27 ⚔ FC into Skirms into Archers
10 807 13:33 32:31 44:29 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,310 32,390 8,725 2,670 81,095 86,682
21,305 29,330 13,270 2,190 66,095 147,419
26,375 15,685 16,530 1,980 60,570 86,863
18,470 22,370 16,295 1,800 58,935 66,494
24,400 13,505 16,685 3,770 58,360 66,311
16,275 13,015 10,320 1,135 40,745 46,967
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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