AoeStats
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Lombardia

507908348Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 60m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
759
+23
🇲🇽 Hindustanis · Mexico
745
+24
🇲🇽 Britons · Mexico
712
+25
🇦🇷 Franks · Argentina
1000
-103
🇦🇷 Burgundians · Argentina
886
-73
🇦🇷 Mapuche · Argentina
886
-73
Player eAPM Actions Feudal Castle Imperial Opening
18 1,074 11:41 26:49 35:58 ⛏ Fast Castle
17 1,011 9:54 26:10 —
14 863 14:56 24:31 39:28 ⛏ Fast Castle
13 817 15:08 28:49 41:39 ⛏ Fast Castle
11 692 12:12 24:49 40:12
9 530 12:23 26:41 44:14 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,265 8,560 10,985 3,345 40,155 58,982
18,060 10,150 9,060 2,085 39,355 43,668
15,000 8,235 9,285 1,435 33,955 42,362
12,125 10,280 7,360 1,890 31,655 44,620
11,060 4,125 4,450 650 20,285 27,506
6,090 7,715 3,715 925 18,445 20,501
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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