AoeStats
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Lombardia

507903594Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 16m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
727
+40
🇹🇼 Wei · Taiwan
701
+19
🇦🇷 Turks · Argentina
606
+22
🇲🇽 Franks · Mexico
779
-20
🇲🇽 Hindustanis · Mexico
765
-20
🇲🇽 Britons · Mexico
731
-19
Player eAPM Actions Feudal Castle Imperial Opening
32 516 11:32 — —
24 379 11:39 — —
22 352 12:42 — — ⛏ Fast Castle
11 183 10:47 — —
11 170 11:13 — —
9 145 11:07 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,975 1,618 50 0 4,643 5,343
2,400 1,657 200 0 4,257 4,311
2,280 1,495 50 265 4,090 4,401
2,400 1,075 50 110 3,635 4,627
2,150 1,000 50 0 3,200 4,217
1,875 1,000 0 0 2,875 3,999
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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