AoeStats
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Baltic

510639335Analyzed
4v4 RM · 19h ago on Oct 1, 2026· 43m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Vikings · United Kingdom
1315
+13
🇳🇿 Malay · New Zealand
1145
+20
🇳🇿 Franks · New Zealand
1131
+21
🇳🇿 Italians · New Zealand
1107
+22
🇩🇪 Vikings · Germany
1289
-21
🇧🇪 Portuguese · Belgium
1266
-20
🇬🇧 Byzantines · United Kingdom
1229
-19
🇨🇿 Dravidians · Czechia
1173
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,091 11:41 19:55 41:36 ⛏ Fish Boom FC
37 1,603 9:57 20:10 36:18 ⛏ Fish Boom into Fire Galleys FC
30 1,306 10:45 17:03 29:44 ⛏ Fish Boom FC
26 1,133 11:37 16:16 36:36 ⛏ Fish Boom FC
24 1,056 11:12 27:31 39:15 ⛏ Fish Boom into Fire Galleys into Galleys FC
24 1,020 11:02 14:33 32:59 ⛏ Fish Boom FC
21 904 11:52 16:56 29:24 ⛏ Fast Castle
19 828 13:05 25:08 38:24 ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
21,305 29,981 14,000 2,880 68,166 72,225
19,450 22,430 13,060 1,500 56,440 60,706
13,935 17,480 12,290 1,700 45,405 56,228
14,980 18,920 8,075 950 42,925 51,132
13,075 15,740 4,705 1,080 34,600 37,735
11,650 10,925 9,595 2,320 34,490 44,944
9,670 16,948 3,275 1,655 31,548 34,254
13,205 9,167 4,865 1,015 28,252 29,697
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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