AoeStats
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Arena

510636199Analyzed
3v3 RM · 12h ago on Oct 1, 2026· 23m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Teutons · Chile
1359
+8
🇲🇽 Persians · Mexico
1191
+14
🇨🇱 Portuguese · Chile
1104
+17
🇳🇿 Wei · New Zealand
1176
-14
🇳🇿 Celts · New Zealand
1161
-13
🇳🇿 Italians · New Zealand
1135
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 1,401 11:26 15:32 — ⛏ Fast Castle
56 1,303 9:16 — — ⚔ Towers FC
36 843 10:55 18:38 — ⛏ Fast Castle
30 690 10:03 17:11 — ⛏ Fast Castle
21 497 11:41 15:38 — ⛏ Fast Castle
16 361 11:01 17:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,425 4,570 250 200 10,445 12,307
5,130 3,330 1,325 200 9,985 11,630
3,790 3,368 925 705 8,788 9,213
3,240 2,455 990 1,300 7,985 8,735
3,925 2,132 300 750 7,107 7,927
2,900 1,600 360 775 5,635 5,469
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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