AoeStats
← Mich_LDDG

Arena

510628136Analyzed
2v2 RM · 6h ago on Oct 1, 2026· 89m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Franks · Poland
728
+15
🇮🇹 Persians · Italy
627
+18
🇫🇷 Vietnamese · France
702
-17
🇨🇴 Shu · Colombia
680
-16
Player eAPM Actions Feudal Castle Imperial Opening
70 6,264 10:49 21:46 36:50 ⚔ Drush
27 2,378 11:37 18:10 38:20 ⛏ Fast Castle
18 1,619 11:17 23:00 46:30 ⚔ FC into Archers
11 1,002 9:02 19:08 66:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,040 25,960 39,775 5,500 124,275 155,234
49,150 45,510 23,480 2,900 121,040 131,334
32,435 9,755 16,205 2,030 60,425 62,023
15,360 23,055 10,990 4,100 53,505 54,821
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.