AoeStats
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Arabia

510534484Analyzed
1v1 RM · 1d ago on Oct 1, 2026· 81m 19s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vietnamese · France
508
+16
🇪🇸 Lithuanians · Spain
511
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 4,135 11:52 22:42 36:21 ⚔ FC into Archers
26 2,090 15:01 31:47 43:28 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,870 29,410 14,235 3,155 67,670 67,647
25,985 24,485 14,300 2,875 67,645 79,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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