AoeStats
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Arena

510395088Analyzed
2v2 RM · 12h ago on Sep 30, 2026· 52m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vietnamese · France
667
+19
🇫🇷 Japanese · France
642
+20
🇮🇳 Goths · India
741
-20
🇹🇷 Khmer · Türkiye
724
-19
Player eAPM Actions Feudal Castle Imperial Opening
40 2,091 13:10 26:27 45:54 ⚔ Archer Rush
30 1,575 12:12 25:48 37:37 ⚔ Archer Rush
14 760 12:51 20:37 33:37 ⛏ Fast Castle
0 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
17,450 34,810 12,545 4,100 68,905 72,219
20,190 24,325 11,230 1,400 57,145 69,935
17,430 13,330 11,495 3,650 45,905 56,180
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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