AoeStats
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Arena

510390571Analyzed
2v2 RM · 18h ago on Sep 30, 2026· 35m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Teutons · Netherlands
684
+15
🇳🇱 Huns · Netherlands
645
+18
🇫🇷 Vietnamese · France
684
-17
🇫🇷 Japanese · France
658
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 947 12:00 22:44 — ⚔ FC into Archers
25 866 12:52 24:23 — ⚔ FC into Archers
16 548 12:58 18:26 — ⛏ Fast Castle
11 377 12:14 17:36 32:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,305 7,425 5,980 2,050 25,760 27,242
9,080 11,770 3,295 750 24,895 27,735
7,275 12,235 3,270 1,400 24,180 25,369
9,000 6,630 3,190 975 19,795 23,488
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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