AoeStats
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Black Forest

510379653Analyzed
2v2 RM · 7h ago on Sep 30, 2026· 72m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vietnamese · France
653
+15
🇫🇷 Japanese · France
625
+16
637
-17
🇷🇴 Britons · Romania
603
-30
Player eAPM Actions Feudal Castle Imperial Opening
37 2,694 11:41 24:11 38:57 ⚔ Archer Rush
30 2,181 13:06 25:17 36:11 ⚔ Archer Rush
19 1,370 10:14 17:55 32:42 ⛏ Fast Castle
13 972 11:06 22:35 36:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,235 33,070 24,920 3,350 92,575 114,429
21,045 35,560 17,180 4,215 78,000 80,003
30,015 10,249 27,820 4,000 72,084 83,426
14,980 15,365 15,585 4,840 50,770 63,506
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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