AoeStats
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Lombardia

508496018Analyzed
2v2 RM · 8d ago on Sep 22, 2026· 55m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vietnamese · France
636
+17
🇫🇷 Japanese · France
606
+19
🇵🇦 Random · Panama
686
-19
🇺🇸 Random · United States
649
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 2,784 13:21 25:24 42:20 ⚔ Archer Rush
41 2,315 12:06 21:24 45:08 ⚔ FC into Archers
17 956 10:48 25:39 43:23 ⚔ Scout Rush
8 464 13:07 23:28 40:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,065 27,505 13,065 2,175 62,810 74,410
16,505 25,905 9,215 2,265 53,890 60,067
12,725 9,570 4,150 3,000 29,445 30,936
8,645 7,707 2,975 1,400 20,727 31,446
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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