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Fortress

507443211Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 55m 1s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Shu · Hong Kong SAR China
894
+17
🇩🇪 Poles · Germany
873
+18
🇲🇽 Cumans · Mexico
864
+18
🇹🇷 Franks · Türkiye
802
+20
🇨🇳 Byzantines · China
1002
-23
🇫🇷 Celts · France
972
-21
🇮🇩 Khmer · Indonesia
862
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🇯🇵 Bohemians · Japan
786
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 3,102 7:33 22:51 30:04 ⛏ Fast Castle
25 1,401 7:53 14:59 26:18 ⛏ Fast Castle
22 1,225 9:16 15:30 31:10 ⛏ Fast Castle
22 1,197 6:56 17:17 31:13 ⛏ Fast Castle
21 1,156 9:03 15:01 26:12 ⛏ Fast Castle
17 947 10:20 19:41 35:26 ⛏ Fast Castle
16 899 10:24 14:50 30:52 ⛏ Fast Castle
14 763 6:47 14:15 28:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,155 31,180 40,765 3,435 124,535 129,159
23,535 46,405 18,350 4,305 92,595 102,647
38,330 19,350 20,200 980 78,860 88,451
30,905 26,625 10,500 1,305 69,335 86,184
25,675 21,573 13,550 1,200 61,998 64,696
21,720 14,630 22,475 2,175 61,000 64,581
17,190 21,955 11,090 2,290 52,525 55,899
13,005 16,345 16,895 2,735 48,980 73,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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