AoeStats
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Arena

507438555Analyzed
4v4 RM · 15d ago on Sep 18, 2026· 34m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Saracens · India
907
+10
🇺🇸 Maya · United States
808
+14
🇹🇷 Japanese · Türkiye
796
+14
🇮🇩 Cumans · Indonesia
748
+16
🇨🇳 Japanese · China
821
-16
🇯🇵 Bohemians · Japan
803
-15
🇹🇭 Teutons · Thailand
753
-13
🇹🇷 Chinese · Türkiye
666
-10
Player eAPM Actions Feudal Castle Imperial Opening
21 729 9:29 19:25 34:03 ⛏ Fast Castle
19 663 11:22 27:55 —
18 620 19:24 28:45 — ⛏ Fast Castle
16 567 11:47 22:13 — ⛏ Fast Castle
14 498 11:43 15:41 — ⛏ Fast Castle
14 484 11:55 24:56 —
12 425 11:22 23:19 32:25 ⛏ Fast Castle
10 334 14:08 19:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,985 10,740 1,560 750 25,035 30,133
9,460 7,140 3,825 2,050 22,475 23,014
8,590 6,900 4,315 200 20,005 26,389
8,100 7,930 2,115 950 19,095 20,967
9,405 4,325 3,535 1,400 18,665 20,486
7,930 5,020 2,210 1,320 16,480 21,968
6,550 6,100 1,345 690 14,685 19,797
6,810 5,250 795 985 13,840 15,065
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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