AoeStats
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Lombardia

507384079Analyzed
4v4 RM · 15d ago on Sep 18, 2026· 5m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Huns · Canada
955
+33
🇳🇿 Goths · New Zealand
863
+39
🇺🇸 Spanish · United States
800
+20
🇺🇸 Bulgarians · United States
795
+26
🇧🇷 Franks · Brazil
886
-17
🇯🇵 Celts · Japan
835
-15
🇯🇵 Bohemians · Japan
817
-14
🇬🇧 Khitans · United Kingdom
788
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 139 — — —
24 123 — — —
19 99 — — —
17 88 — — —
17 90 — — —
10 54 — — —
6 30 — — —
1 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,400 150 0 0 1,550 1,711
500 225 0 0 725 739
500 200 0 0 700 618
500 175 0 0 675 659
500 175 0 0 675 559
500 100 50 0 650 585
400 125 0 0 525 568
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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