AoeStats
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Black Forest

509711266Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 83m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
850
+15
🇺🇸 Chinese · United States
820
+17
🇺🇸 Byzantines · United States
802
+17
🇪🇨 Portuguese · Ecuador
866
-17
🇪🇨 Byzantines · Ecuador
836
-17
🇪🇨 Malay · Ecuador
794
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 2,255 15:00 20:09 37:49 ⛏ Fast Castle
19 1,590 16:08 24:06 40:01 ⛏ Fish Boom FC
18 1,513 16:58 25:17 37:45 ⛏ Fast Castle
14 1,216 14:30 22:06 33:44 ⛏ Fast Castle
14 1,170 13:46 23:34 34:28 ⛏ Fast Castle
13 1,103 16:01 22:01 35:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,980 34,801 37,170 4,645 125,596 132,578
33,880 50,564 34,455 3,475 122,374 131,009
51,725 30,515 32,315 3,050 117,605 130,834
35,900 34,597 19,995 1,620 92,112 106,643
38,190 29,284 17,405 1,585 86,464 122,468
34,365 33,778 10,340 3,805 82,288 84,462
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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