AoeStats
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Black Forest

508786806Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 48m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
805
+15
🇺🇸 Byzantines · United States
787
+15
🇺🇸 Japanese · United States
782
-32
🇺🇸 Franks · United States
782
-32
Player eAPM Actions Feudal Castle Imperial Opening
21 1,037 13:57 18:48 43:01 ⛏ Fast Castle
18 882 10:26 22:59 40:09 ⛏ Fast Castle
12 575 12:54 20:21 32:35 ⛏ Fast Castle
10 510 12:46 22:35 34:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,820 16,555 8,875 1,745 44,995 50,528
17,305 8,951 8,555 1,525 36,336 41,900
16,700 13,908 3,810 1,610 36,028 41,356
11,610 6,537 5,955 205 24,307 32,967
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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