AoeStats
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Black Forest

508777372Analyzed
2v2 RM · 6d ago on Sep 24, 2026· 70m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
766
+18
🇨🇱 Franks · Chile
756
+18
🇺🇸 Gurjaras · United States
817
-18
🇺🇸 Byzantines · United States
799
-18
Player eAPM Actions Feudal Castle Imperial Opening
29 2,047 12:53 18:07 43:08 ⛏ Fast Castle
23 1,660 14:56 21:44 34:34 ⛏ Fast Castle
14 975 13:22 23:23 37:16 ⚔ Scout Rush
14 1,007 15:58 23:59 37:31

Resources

Player Food Wood Gold Stone Spent Collected
39,100 23,218 25,605 3,870 91,793 96,408
26,455 16,399 20,300 2,185 65,339 81,384
24,390 23,768 10,695 3,325 62,178 65,660
22,585 17,270 14,025 3,100 56,980 82,466
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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