AoeStats
← 天策上将李世民

Black Forest

510725240Analyzed
2v2 RM · 11h ago on Oct 2, 2026· 47m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Wu · Mexico
994
+15
🇲🇽 Bulgarians · Mexico
916
+18
🇨🇳 Goths · China
991
-18
🇨🇳 Celts · China
925
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,775 13:02 17:44 36:45 ⛏ Fast Castle
26 1,227 12:07 18:08 33:08 ⚔ Drush FC
19 916 14:09 18:41 37:18 ⛏ Fast Castle
15 730 13:31 18:52 38:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,870 13,608 9,445 5,275 56,198 69,987
30,110 13,190 11,805 950 56,055 64,390
11,340 9,889 7,105 935 29,269 37,641
13,065 9,311 3,655 2,855 28,886 30,956
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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