AoeStats
← 天策上将李世民

Arena

510721647Analyzed
2v2 RM · 13h ago on Oct 2, 2026· 39m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
988
+15
🇩🇪 Ethiopians · Germany
987
+15
🇨🇳 Goths · China
1007
-16
🇨🇳 Franks · China
939
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 2,096 9:53 14:52 — ⚔ Archer Rush
37 1,461 11:14 15:34 33:16 ⛏ Fast Castle
19 752 10:28 30:28 —
16 632 11:48 16:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,520 10,880 8,975 1,050 45,425 49,207
17,455 16,233 6,670 300 40,658 42,494
9,950 15,580 11,055 200 36,785 39,152
5,970 4,050 610 1,015 11,645 12,090
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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