AoeStats
← 天策上将李世民

Fortress

510266892Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 43m 51s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
994
+17
🇨🇳 Franks · China
918
+20
🇨🇳 Khmer · China
1024
-19
1006
-18
Player eAPM Actions Feudal Castle Imperial Opening
29 1,278 7:04 12:46 27:08 ⛏ Fast Castle
23 1,017 8:43 14:06 27:30 ⛏ Fast Castle
22 963 7:04 13:35 38:03 ⚔ Drush FC
20 884 7:12 11:25 34:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,755 14,300 15,240 300 69,595 83,770
20,065 13,725 9,605 3,200 46,595 54,686
16,485 10,620 9,080 1,700 37,885 44,286
16,570 10,815 7,950 350 35,685 43,189
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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