AoeStats
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Black Forest

507147385Analyzed
3v3 RM · 14d ago on Sep 16, 2026· 65m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bohemians · United Kingdom
846
+18
🇬🇧 Khmer · United Kingdom
800
+20
🇬🇧 Burgundians · United Kingdom
750
+55
🇹🇼 Franks · Taiwan
918
-21
🇧🇷 Khmer · Brazil
863
-19
🇨🇦 Mongols · Canada
859
-19
Player eAPM Actions Feudal Castle Imperial Opening
27 1,774 13:48 23:04 34:51 ⛏ Fast Castle
21 1,357 17:39 20:34 33:10 ⛏ Fast Castle
16 1,043 13:53 20:13 34:19 ⛏ Fast Castle
15 960 13:01 23:32 38:54 ⛏ Fast Castle
14 923 14:24 20:44 34:19 ⛏ Fast Castle
12 803 14:53 26:24 43:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,895 21,432 32,080 3,210 104,617 125,821
34,665 14,118 30,770 3,025 82,578 93,091
45,990 17,740 15,395 2,905 82,030 88,640
25,905 27,416 15,720 2,425 71,466 84,696
22,440 14,730 13,785 3,000 53,955 70,798
19,355 22,937 8,710 1,605 52,607 56,888
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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