AoeStats
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Arabia

507133792Analyzed
3v3 RM · 14d ago on Sep 16, 2026· 45m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Vikings · Colombia
946
+11
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912
+13
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880
+14
🇬🇧 Romans · United Kingdom
875
-14
🇬🇧 Khmer · United Kingdom
829
-15
🇬🇧 Burgundians · United Kingdom
814
-33
Player eAPM Actions Feudal Castle Imperial Opening
30 1,358 9:06 20:02 37:57 ⚔ M@A FC
24 1,083 11:15 17:17 32:58 ⛏ Fast Castle
21 941 10:26 19:19 35:48 ⚔ Drush into Skirms
21 978 10:07 20:21 41:36 ⛏ Fast Castle
19 866 10:00 22:37 43:03 ⚔ Archer Rush
14 629 10:58 43:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,585 7,730 7,670 2,250 41,235 48,733
17,190 16,481 5,925 850 40,446 52,311
18,895 12,855 5,925 1,605 39,280 45,543
12,985 15,042 5,880 1,850 35,757 38,789
13,050 10,237 9,035 1,680 34,002 37,268
4,900 4,729 250 380 10,259 12,458
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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