AoeStats
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Arabia

505311932Analyzed
3v3 RM · 24d ago on Sep 8, 2026· 46m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bulgarians · Argentina
1277
+16
🇦🇷 Maya · Argentina
1273
+16
🇦🇷 Berbers · Argentina
1267
+17
🇨🇴 Tupi · Colombia
1338
-18
🇨🇦 Maya · Canada
1323
-18
🇨🇴 Persians · Colombia
1190
-13
Player eAPM Actions Feudal Castle Imperial Opening
81 3,764 9:29 24:03 — ⚔ Archer Rush
38 1,771 9:49 23:59 35:15 ⛏ Fast Castle
37 1,730 10:00 23:11 43:08 ⚔ Archer Rush
31 1,443 9:12 23:21 — ⚔ Drush
26 1,216 9:58 20:12 40:27 ⚔ Scout Rush
21 958 8:27 24:51 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,980 18,475 9,080 3,475 52,010 56,339
20,250 9,358 12,070 2,170 43,848 46,661
15,225 14,913 7,770 2,150 40,058 42,467
16,545 10,412 5,340 345 32,642 33,927
12,355 4,080 7,655 325 24,415 27,972
8,435 8,137 4,835 405 21,812 22,097
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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