AoeStats
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Arena

504644481Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 42m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
1011
+14
🇷🇺 Britons · Russia
1010
+14
🇸🇪 Persians · Sweden
1004
+14
🇨🇦 Mapuche · Canada
991
+40
🇺🇸 Bohemians · United States
980
-16
🇺🇸 Huns · United States
971
-14
🇺🇸 Wu · United States
952
-14
🇺🇸 Celts · United States
922
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,666 11:22 19:21 24:42 ⛏ Fast Castle
37 1,550 10:56 15:47 35:09 ⛏ Fast Castle
21 869 12:48 17:02 34:43 ⛏ Fast Castle
21 868 11:00 17:24 34:36 ⛏ Fast Castle
20 859 11:05 16:27 30:10 ⛏ Fast Castle
19 791 10:17 15:20 30:23 ⛏ Fast Castle
17 734 10:16 17:31 — ⛏ Fast Castle
16 680 12:49 22:45 36:47 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,005 19,560 12,905 3,860 56,330 65,150
19,405 13,330 7,975 880 41,590 47,455
16,625 13,375 11,020 200 41,220 46,423
15,830 13,495 6,505 2,050 37,880 41,198
13,100 13,485 7,250 2,050 35,885 44,022
14,195 11,615 5,020 1,650 32,480 37,280
12,580 8,350 4,750 2,280 27,960 33,578
10,675 8,595 5,670 3,000 27,940 30,687
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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