AoeStats
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Black Forest

504643714Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 3m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1088
+11
🇨🇱 Chinese · Chile
1015
+14
🇸🇪 Persians · Sweden
989
+15
🇩🇪 Goths · Germany
975
+16
🇺🇸 Bohemians · United States
995
-15
🇺🇸 Turks · United States
986
-15
🇺🇸 Wu · United States
966
-14
🇺🇸 Slavs · United States
934
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 132 — — —
34 111 — — —
26 86 — — —
26 87 — — —
22 73 — — —
22 73 — — —
20 66 — — —
16 53 — — —

Resources

Player Food Wood Gold Stone Spent Collected
900 100 0 0 1,000 774
500 0 0 0 500 529
350 54 50 0 454 230
250 130 50 0 430 366
100 275 0 0 375 270
250 0 0 0 250 375
50 154 0 0 204 270
50 89 0 0 139 115
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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